Not logged in
Talk
Contributions
Create account
Log in
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Page
Discussion
Edit
View history
Editing
Cooperation Workshop/Fall 2011 Sessions
(section)
From WikiDotMako
Jump to:
navigation
,
search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Session 9: November 17, 2011 === Three items this week are from Catalina: # [http://ikit.org/fulltext/inpressCollectiveCog.pdf This article] has been very inspirational in my work. (contextual) # [http://epicenter.media.mit.edu/~mako/cooperation/claserna-final_report_submitted.docx The report to the funders of the Onigaming project]. (main reading) # [http://epicenter.media.mit.edu/~mako/cooperation/claserna-intellectual_research.pdf A somewhat dated statement] of my intellectual interests and concerns. (contextual) Also, Catalina posted the following questions to the email list: # In what ways is an analysis at two levels, i.e., the "socio-cognitive dynamics" and the "technological dynamics" sufficient to capture the contrast between doing inquiry in a cybercy environment like Knowledge Forum versus a classroom that only uses non-digital media? What could be improved? (See the Scardemalia reading and her Toronto based organization IKIT) Since I used Knowledge Forum for a number of years in my own teaching at Harvard I will bring a vivid example. #In what ways does an "ethnographic stance" enable researchers to work under conditions of cultural discontinuity? I will provide examples of the kinds of "teaching for Understanding- Anishinabee style" units developed by the Onigaming teachers. See the report to funders prepared by my former student and co-researcher Brian King. For more context on the professional development program we implemented see Harvard's WIDE and ALPS websites. For non-educators, note this work comes from Howard Gardner's Project Zero.) #In what ways did the strategy of fostering "a community of intentional innovators" advance a collective openness towards innovation at Onigaming? (see the report to funders) # What aspects of "cybercy" are apparent in the Onigaming case? (See my piece on "Encounters with cybercy and the Trojan Mouse.")
Summary:
Please note that all contributions to WikiDotMako are considered to be released under the Attribution-Share Alike 3.0 Unported (see
WikiDotMako:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:
Cancel
Editing help
(opens in new window)
Tools
What links here
Related changes
Special pages
Page information