Peer Production Course: Difference between revisions

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== Theories & Approaches ==
== Theories & Approaches ==


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* Design of socio-technical systems (HCI, CSCW, Kraut, Riedl, etc./)
* Design of socio-technical systems (HCI, CSCW, Kraut, Riedl, etc./)
* User and open innovation (von Hippel)
* User and open innovation (von Hippel)


== Phenomena Units ==
== Phenomena Units ==
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* Game-modding
* Game-modding
* Piracy and P2P/Filesharing Networks and Communities
* Piracy and P2P/Filesharing Networks and Communities


=== Social Production (Rivalrous resource sharing) ===
=== Social Production (Rivalrous resource sharing) ===
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* Distributed computing
* Distributed computing
* Couchsurfing & carpooling
* Couchsurfing & carpooling


=== Commercial knowledge production communities ===
=== Commercial knowledge production communities ===
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* Innovation Contests (TopCoder, Innocentive, Threadless etc)
* Innovation Contests (TopCoder, Innocentive, Threadless etc)
* Broadcast Search
* Broadcast Search


=== Crowdsourcing & CrowdFunding ===
=== Crowdsourcing & CrowdFunding ===
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* Kiva & Prosper & DonorsChoose
* Kiva & Prosper & DonorsChoose
* IndieGoGo & Kickstarter
* IndieGoGo & Kickstarter


=== Political movement/membership organizations ===
=== Political movement/membership organizations ===

Revision as of 19:59, 12 April 2013

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Theories & Approaches

  • Conceptual understanding of information access, infrastructure, and freedom issues (Lessig, Benkler, Coleman)
  • Transaction cost theory of CBPP, social production (coase's penguin, sharing nicely)
  • Networks (Barabasi, Salganik, Watts, Burt)
  • Theories of the commons & common-pool resources
  • Networked Public Sphere (Benkler, Zuckerman, Sunstein, Hindman, P. Howard)
  • Orgs/Movements (Coase, Benkler, Bennett & Segerberg, Kreiss, Karpf, Shirky)
  • Democracy, Governance, Leadership (Kreiss, Karpf, Howard, O'Mahony, Hindman, Shirky)
  • Motivations & social psychology (selective incentives, exchange theory)
  • Design of socio-technical systems (HCI, CSCW, Kraut, Riedl, etc./)
  • User and open innovation (von Hippel)

Phenomena Units

Peer Production

Culture/Knowledge production & Information sharing

  • Wikipedia (and other Wikis?)
  • Software production Free/Open Source Software
  • Remixing (Scratch)
  • OpenHardware - Arduino, LilyPad, Drones
  • Fandom & fan fiction
  • Online forums (Gaia Online)
  • Gaming (WoW, Haibo, Second Life, Sims)
  • (MOOCs / P2P & Open Education)
  • Citizen Science

Transgressive communities & information sharing

  • Hackers and Hacker Communities
  • Game-modding
  • Piracy and P2P/Filesharing Networks and Communities

Social Production (Rivalrous resource sharing)

  • Distributed computing
  • Couchsurfing & carpooling

Commercial knowledge production communities

  • Firm/product centered innovation communities
  • Innovation Contests (TopCoder, Innocentive, Threadless etc)
  • Broadcast Search

Crowdsourcing & CrowdFunding

  • Amazon Mechanical Turk, CrowdFlower, oDesk?
  • Kiva & Prosper & DonorsChoose
  • IndieGoGo & Kickstarter

Political movement/membership organizations

  • OFA (Obama for America)
  • Daily Kos
  • MoveOn
  • OccupyTweets!
  • Fight for the Future